I spent 8 hours on the first level, but once I'd beaten that one, every subsequent level got easier and easier as I learned how to read my surroundings. Each death becomes a learning experience to better equip you for the future. You die a LOT, but it's all in such a way that you know exactly what you did to screw up. Demon's Souls keeps that level of difficulty, yes, but it uses modern design. games like the two I mentioned are frustrating due to the poor, unbalanced gameplay resulting from companies that didn't really know how to program a hero or an enemy in such a way that makes the game fun to play. Older games tend to be more challenging than newer ones, but often for different reasons and seldom for the right ones.I agree. the biggest deal there is that a couple new monsters spawn and those are rather extremely difficult. Thing is, it takes about 6 or so real deaths to go Full Black (deaths as a ghost don't count) and even ON Full Black the monsters aren't THAT much harder to kill. it's that death that makes the level you're playing shift towards Black World Tendency. as in, most of the game your character is a ghost, but after beating a boss monster you resurrect until you die again. Old games didn't add an extra challenge upon death.that's actually not exactly the way it sounds. :Dĭemo available too.don't you DARE pay for that game! Very simple, intuitive gameplay, yet great tactical possibilities.Īlso has a command-line based retro mode with even more old-school graphics, that you can toggle in-game. You send out spaceships to conquer neutral and enemy planets to produce more ships. Fun indie RTS game with nice HD graphics and an old-school interface, 8 different game modes, single-player and online multiplayer.